D&D 5th Edition
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Stone Giant
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Stone Camouflage: The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.Actions
Multiattack: The giant makes two greatclub attacks.Greatclub: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock: Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
Rock Catching: If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.Attributes
AC
17 (Natural Armor)
Alignment
Neutral
CHA
9
CON
20
Challenge Rating
7
DEX
15
HP
126 (11d12+55)
INT
10
Languages
Giant
Passive Perception
14
Roll 0
1d20 + 9
3d8+6
Roll 1
1d20 + 9
4d10+6
STR
23
Saving Throws
Dex +5, Con +8, Wis +4
Senses
Darkvision 60 Ft.
Size
Huge
Skills
Athletics +12, Perception +4
Speed
40 ft.
Type
giant
WIS
12
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